Pirate Tales: Battle for Treasure – Battles

While the battle is on, you should not act as an idle observer in Pirate Tales: Battle for Treasure. When it is your Heroes’ turn to attack, you can complete Quick Time Events (QTEs) to inflict more than just Basic Damage, pick targets to attack, select Active abilities and employ Tactics to affect the outcome of the battle!

QTE: Quick Time Events in Pirate Tales: Battle for Treasure

What’s this QTE business all about?

If you want to inflict increased Damage on your enemy in battle, you have to successfully complete a QTE: a Quick Time Event, which is a brief task that needs to be completed—well, quickly.

This is what it looks like: as your Hero attacks, you see additional animation pop up onscreen requiring you to perform a specific action. The principle behind all QTEs for a Regular Attack is that you tap the screen in a specified spot or area in the required manner (say, once or a few times), not running out of time as you do; the principle behind a QTE that earns you a Free Attack is filling up the progress bar with a series of quick taps.

The Zoned Strip

  • This QTE consists of 4 success zones: Weak, Good, Great, and Excellent.
  • Each zone carries its minimal and maximal Damage values that are represented as a percentage of the Hero’s Base Damage.
  • The Weak zone is pretty small and is located at the beginning and at the end of the QTE area.
  • The Good and the Great zones see the Damage value grow in a linear manner.
  • The Excellent zone sees no change in the value of Damage, but gives +50% to the Hero’s Base Damage; this constitutes the maximum available bonus to a Hero’s Damage.
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The Shrinking Circle

  • The logic behind is the same as that for the zoned strip, but the visual solution is different.

What’s a Free Attack then?

Free Attacks work in the following manner: if you complete a QTE after defeating your opponent’s Hero, your own Hero will get a chance to perform a Free—or an extra—Attack as a nice bonus.

Free Attack using QTE Strip with one Zone:

Or Shrinking Circle with one Zone:

For completing a Free Attack you need to hit with stripe or circle on green zone. In case of success Hero will cause damage to random enemy.

Order of turns

Heroes attack one by one in the order determined by their personal Initiatives.

The attack involves the following stages:

  • Select target: pick the opponent from the enemy Crew to perform a Regular Attack on. If no specific target is chosen, your Hero will attack a random opponent.
  • Choose Tactics: pick the tactical maneuvre that your Hero should use during his turn.
  • A Regular Attack will also give you a Crit Chance (an opportunity to deal a critical hit); you need to complete a QTE to get that extra Damage effect.
  • A Free Attack (an additional attack during your turn) will become available if you defeat an opponent and complete a special QTE; the target for this Free Attack is chosen randomly.
  • Employing an Active Ability becomes available when your Crew’s Rage is full; the target in this case is chosen randomly, too.

Order of turns

Heroes attack one by one in the order determined by their personal Initiatives.

The attack involves the following stages:

  • Select target: pick the opponent from the enemy Crew to perform a Regular Attack on. If no specific target is chosen, your Hero will attack a random opponent.
  • Choose Tactics: pick the tactical maneuvre that your Hero should use during his turn.
  • A Regular Attack will also give you a Crit Chance (an opportunity to deal a critical hit); you need to complete a QTE to get that extra Damage effect.
  • A Free Attack (an additional attack during your turn) will become available if you defeat an opponent and complete a special QTE; the target for this Free Attack is chosen randomly.
  • Employing an Active Ability becomes available when your Crew’s Rage is full; the target in this case is chosen randomly, too.
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Using Active Abilities

When your Rage is full, you can pick a Hero to use their Active Ability, which they’ll be able to do after their Regular Attack.

Don’t forget, however, that your opponents will aim to use their Active Abilities, too!

What is Rage?

During battle, as Heroes inflict and receiving Damage, Rage will accumulate, as indicated by the Rage bar. Once the bar is full, you can use one of your Heroes’ Active Abilities.

Using an Active Ability will reset the Rage bar, and you’ll need to build it up again to employ an Active Ability again.

Tactics

During their Regular Attacks, Heroes may employ cunning Tactics. When your Hero attacks, you can choose the Tactics that will affect that attack. Tactics will neither directly buff nor debuff an attack, but instead alter its outcome. For example, Tactics may increase the power of attack at the expense of some of your Hero’s Health; or Tactics may up your Hero’s Crit Chance by expending some Rage.

Using the right Tactics at the right time is what makes a great captain!

The range of available Tactics for the battle depends on the Heroes’ Factions.

Having more than one Hero from the same Faction in your Crew makes that Faction’s Tactics more efficient. However, having Heroes from all different Factions lets you leverage your tactical flexibility during battle.

Faction Tactics are as follows:

  • The Pirates employ the Fierce Strike: it increases Rage gains by reducing Damage.
  • The Tribes employ the Berserker Strike: it increases Rage gains by reducing current Health.
  • The Albion employs the Assassin Strike: it increases the Crit Chance by reducing Rage.
  • The Mercenaries go for the Tactical Strike: it increases Damage by reducing Rage.
  • The Damned go for the Vampiric Strike: it recovers Health by reducing Damage.
  • The Empire goes for the Brutal Strike: it increases Damage by reducing current Health.
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Auto Battles

You can play battles automatically using the special Auto Battle option — you can either watch the You can play battles automatically using the special Auto Battle option; it enables you to either watch the battle, or speed it up, or proceed directly to the results.

During battle, your Crew fights using its Tactics and Abilities. Watch carefully, and you’ll be able to predict the battle’s outcome, which will help you learn whether to use the Auto Battle mode or not in the future.

Auto Battle mode is unlocked at level 4 and is available for all types of battles. All automated battles cost a certain number of Auto Battle Tickets. You can get Auto Battle Tickets as a reward for winning a Confrontation or taking part in Daily Quests.

Player’s Rating

Player’s Rating is an indicator of player’s activities and participation in battles. The more battles fought and the more successful they were, the higher the rating; defeats lead to the decrease of the position in the rating.

The more difficult the fight, the more rating you can get. PvP activities and Clan Bosses contribute more to the growth of the rating.

Treasure Hunt

Treasure Hunt is a new battle mode in our game. It’s a special event which starts in random time.

Only players with level more than 12 and collection power more than 4000 can take part in the Treasure Hunt. Battles in the event have special feature. In every battle you have only restricted number of turns.

During the given time player has to choose a row of battles and complete them. Battles in the event have increasing difficulty. There’s no cost for participation. Availability of the rows depends on the current collection power of a player. With the difficulty of the rows grows the reward.

By the end of time the Hunt ends, even if one of the rows was completed.

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