The ruby is a powerful resource that can be used for conquests. Rubies can be found randomly via different actions (e.g. conquests) and can also be obtained by completing events.
Ruby Storage
The ruby storage is located in the profile and serves the purpose of storing rubies. The amount of rubies that can be stored there depends on the level of this building. The resources for upgrading the storage are taken out of the currently active habitat.
Conquests with Rubies
Conquering habitats is made easier with the introduction of rubies. The advantage over silver is that the same amount of rubies is needed for the next habitat. It does not matter if you own 1 or 1000 castles, you will always need 1 ruby for the conquest of the next castle. Conquest costs with rubies work as follows:
– Cost for a castle: 1 Ruby
– Cost for a fortress: 5 Rubies
– Cost for a city: 25 Rubies
The player can only send one resource type (rubies or silver) per attack transit. Attempted conquests with rubies have an advantage over those that are sent with silver. A few battle examples are listed below:
1. One player brings rubies to the battle, another player brings silver.
a.The player with rubies wins; Rubies > Silver
2. One player brings rubies and silver to the battle, another player brings silver only.
a.The player with rubies wins; Rubies > Silver
3. One player brings rubies and silver to the battle, another player only brings rubies.
a.The player with more rubies wins.
b.If the amount of rubies is equal, the winner will be selected randomly.
c.Silver will be ignored as soon as at least 1 ruby is brought to the battle.
4. Both players bring rubies to the battle.
a.The player with more rubies wins.
b.If the amount of rubies is equal, the winner will be selected randomly.
5. Both players bring rubies and silver to the battle.
a.The player with more rubies wins.
b.If the amount of rubies is equal, the winner will be selected randomly.
c.Silver will be ignored as soon as at least 1 ruby is brought to the battle.