In Age of Magic, success hinges on understanding the strengths and weaknesses of your heroes, their roles in battle, and how to optimize their stats and skills. The game features a variety of hero classes, each with distinct primary and secondary stats that define their role in combat, and a set of skills that can turn the tide of battle. In this detailed guide, we will explore the different classes, stats, and skills in Age of Magic, and provide insights into how to maximize the potential of your heroes.
Classes in Age of Magic
There are seven distinct classes in Age of Magic, and each hero belongs to one of these classes. The classes are designed to fit specific roles in combat, and the most successful teams often feature a balanced mix of these different hero types. Let’s take a deeper look at each class:
1. Tank
- Role: Damage Absorber, Protector, Frontline Fighter
- Description: Tanks are designed to soak up damage and protect more fragile allies. They typically have high Health (HP) and Armor Class, making them difficult to defeat. Tanks often have Taunt abilities that force enemies to target them instead of squishier characters, and many also have self-healing abilities to sustain their durability. Tanks are crucial in long battles where durability is essential to victory.
- Heroes: Rogar, Gatekeeper, Kobold Guard, Akhrasht, Troddar, and others.
2. Melee Damager
- Role: Close-Combat Fighter, Damage Dealer
- Description: Melee Damagers excel in dealing physical damage in close-range combat. These heroes typically have high Strength and Dexterity, allowing them to strike quickly and deal powerful blows. Many melee heroes can break through enemy defenses or apply Damage over Time (DoT) effects, making them ideal for sustained fights. They may also have the ability to reduce the effectiveness of enemy attacks.
- Heroes: Taneda, Spear Kobold, Abyss Hound, Angrim, Aratar, and others.
3. Ranged Damager
- Role: Long-Range Attacker, Precision Striker
- Description: Ranged Damagers deal damage from a distance, often with high Dexterity and Initiative. These heroes are great at picking off enemies from the backline, dealing devastating damage without putting themselves at risk. They usually have moderate HP and rely on other classes, such as Tanks or Healers, to protect them. Ranged Damagers are excellent for taking down high-priority targets quickly while avoiding frontline dangers.
- Heroes: Infernus, Kobold Slinger, Ambror, Arekhon Axe Thrower, and others.
4. Rogue
- Role: Stealth, Evasion, Crowd Control
- Description: Rogues are agile and elusive heroes who specialize in evading attacks and applying debuffs to enemies. They typically have high Dexterity, allowing them to dodge attacks and move swiftly around the battlefield. Rogues can use various abilities to confuse or misdirect enemies, such as forcing them to attack other heroes or applying debuffs that weaken enemies over time. They are also great at applying evasion boosts to themselves or their allies, making them hard to hit.
- Heroes: Kobold Scout, Arekhon Shadow, Succubus, Gassar, Swamp Killer, and others.
5. Caster
- Role: Magical Damage Dealer, Area-of-Effect (AoE) Support
- Description: Casters use powerful magical attacks to deal massive damage, control the battlefield, or support their allies. They are typically fragile, with lower HP and Armor Class, but their Intelligence and Magical Damage stats allow them to deal incredible amounts of damage, often in AoE (area-of-effect) spells. Some casters specialize in single-target magic, while others have abilities that target multiple enemies, debuffing or debilitating them. Casters need protection from tanks or healers to stay alive during longer battles.
- Heroes: Eraser, Bellara, Kobold Soothsayer, Khshaat, Velundar, Blood Mage, and others.
6. Healer
- Role: Support, Sustain, Buff and Restore Health
- Description: Healers are vital to the survival of your team, providing essential support in the form of healing, cleansing debuffs, and applying buffs to allies. Every healer in Age of Magic has unique abilities that set them apart. Some healers can provide single-target heals, while others may focus on AoE healing or damage prevention. Healers are usually fragile and rely on others to keep them safe, but their abilities make them invaluable for long-term battles.
- Heroes: Kharannah, Silver Moon, Kobolock, Blood Priest, Hilia, and others.
7. Boss
- Role: Overpowered Hero, Faction Buffs, Game-Changer
- Description: Boss heroes are unique and incredibly powerful, often possessing abilities that can drastically affect the outcome of a battle. These heroes are distinguished by their immense strength, and many provide passive buffs to units of the same faction. Boss heroes can significantly change the dynamics of a battle, often with game-changing effects that can overpower the enemy.
- Heroes: Roland, Wyrm Priest, The Last Guardian, Denaya, Ra’Archne Queen, and others.
Stats in Age of Magic
Each hero in Age of Magic is defined by a set of primary and secondary stats, which determine their effectiveness in combat. Understanding these stats is crucial for building a strong team.
Primary Stats:
- Level
- Effect: Affects a hero’s physical damage, magical damage, HP, Armor Class, and Resistance to Magic. The hero’s level cannot exceed the player’s level, so leveling up your player is also crucial to increasing the strength of your heroes.
- Strength
- Effect: Increases physical damage and HP. Heroes with high strength are typically Tanks and Melee Damagers who rely on raw power and resilience to withstand enemy attacks.
- Dexterity
- Effect: Influences critical strike chance and dodge. Dexterity is important for Melee Damagers and Rogues, as it increases the likelihood of landing critical hits and evading enemy attacks.
- Intelligence
- Effect: Affects magical damage and the chance to perform critical magical damage. Casters and Healers rely heavily on Intelligence for effective damage output and healing potential.
- Initiative
- Effect: Determines the order in which heroes act in battle. Heroes with higher Initiative will take their turns earlier in combat, giving them a chance to act before enemies can retaliate.
- Health (HP)
- Effect: Represents the total health of a hero. If a hero’s HP drops to zero, they are eliminated from the battle. Tanks typically have high HP, allowing them to last longer in combat.
- Rarity
- Effect: Rarity refers to the hero’s star level. As the rarity increases, so do the hero’s primary stats, including HP, damage output, and resistance. Upgrading a hero’s rarity boosts their overall effectiveness in battle.
Secondary Stats:
- Physical Damage
- Effect: The damage a hero deals through physical attacks. This can be reduced by the defender’s Armor Class.
- Magical Damage
- Effect: The damage dealt through magical abilities. Defenders can reduce this damage by increasing their Resistance to Magic.
- Armor Class
- Effect: Reduces the amount of physical damage a hero takes. This is essential for Tanks and Melee Damagers who need to withstand attacks.
- Resistance to Magic
- Effect: Reduces the amount of magical damage a hero takes. Heroes with high Resistance to Magic can endure powerful magical attacks from enemy Casters.
- Resistance to Elements
- Effect: Reduces elemental damage (fire, ice, etc.) that a hero takes in battle. This is particularly useful against heroes who specialize in elemental attacks.
- Magic Fortitude
- Effect: Increases the chance of avoiding magical damage.
- Physical Fortitude
- Effect: Increases the chance of avoiding physical damage.
- Chance of Critical Strike
- Effect: Determines the likelihood of a hero landing a critical strike, which deals additional damage.
- Critical Damage
- Effect: Increases the damage dealt by critical strikes.
- Dodge
- Effect: Increases the chance of a hero avoiding attacks from enemies.
- Initiative
- Effect: As previously mentioned, Initiative determines when the hero acts in battle, with higher Initiative allowing heroes to take their turns earlier.
Skills in Age of Magic
Heroes in Age of Magic have three categories of skills: Basic, Special, and Passive. These skills define how heroes interact with the battlefield and are crucial for maximizing their potential.
Basic Skills:
- Description: Basic skills are standard abilities that can be used at any time during battle. They typically have no cooldown and may trigger Class Marks or other effects that influence combat.
Special Skills:
- Description: These abilities are the core of each hero’s power. Special Skills are often more powerful than basic abilities and can provide healing, deal damage, debuff enemies, or provide buffs. Special skills generally have a cooldown, preventing heroes from using them continuously in battle.
Passive Skills:
- Description: Passive skills are always active and do not require any input from the player. These skills provide permanent effects throughout the battle, such as boosting stats, granting buffs, or offering additional effects to certain factions or unit types.
- Example: The Kobold Soothsayer’s passive skill “Fear the Soothsayer” grants a 15% boost to the stats of all Kobold heroes in her squad.
Conclusion
Mastering Age of Magic involves understanding the roles of your heroes’ classes, optimizing their stats, and making the most of their skills. By carefully selecting heroes that complement each other and ensuring that their stats align with their roles, you can create a team that dominates the battlefield. With this knowledge, you’re ready to take on the challenges of Age of Magic and lead your team to victory!