- What is Leadership? How do I increase it?
- How do admirals level up and improve?
- Can admiral skills be upgraded or changed?
- How can I increase my fleet limit?
- What are the differences between weapons?
- When can my fleets or workships move after jumping to a new system?
- What are shields used for? How can they be recharged/recovered?
- What are armor and plate used for?
- How do I get a legend (orange) admiral?
- What different types of pirates are there in the galaxy?
- What is “Ship Energy” seen editing a design in the Ship Design Center?
- What is Mass Queue for building ships?
- Can I retreat my fleets during a battle? What happens if I do?
- How can I scrap or change my ships?
- Which fleet will take damage when attacking pirates/Space Stations?
- How do I get Kraken ships?
Leadership dictates how large a fleet can be. Each ship has a Leadership requirement and a fleet can only be filled up to its Leadership maximum.
You can recruit admirals or research some technologies to increase Leadership.
Technologies will increase all of your fleet’s Leadership, while admirals only boost the Leadership of the fleet they are assigned to. As admirals level up, their Leadership will increase too.
Admirals will gain experience from participating in battles. When they have accumulated enough experience they will level up.
You can also use Admiral Experience items from the Items Store to instantly give admirals more experience.
At the moment, admiral skills cannot be upgraded or changed.
Upgrading your Space Station will increase your the number of fleets you can support. Completing the “Expanded Command” research tech can also increase it.
Different weapons have different firing speed, damage, armor penetration, shield penetration and accuracy. Different weapon types are suited to attacking different defenses.
After a ship has jumped into a new system, their drive requires a short time to cool down. During this period, the ship will be unable to move or evade attacks.
Fleet Speed Boost items will reduce this delay. Also, some admirals have a skill that will reduce this delay when assigned to a fleet.
Shields will absorb some damage taken. While its shields are still up, regular weapons won’t be able to damage a ship’s body.
Weapons that have a shield penetration effect will be able to pass through shields and directly cause damage to the ship body.
To quickly recover ship shields, send your fleet back to your Space Station for automatic instant recovery.
Armor will reduce ship damage taken from weapons. Plate gives a ship more health so it can take more damage overall, but does not reduce any of the base damage of weapons.
Armor is more effective against most weapons, but some weapons have a piercing effect that allows their damage to ignore a percentage of a ship’s armor, for example cannons or drones. In these cases plate can be more useful.
Legend admirals have a chance to be found when refreshing the Naval Academy. They are very rare. Upgrading your Naval Academy will slightly improve the chance of high rarity admirals appearing.
- Regular Pirates: These can be seen in many places on the map and have a range of combat strength, from very low to mid level. They are the most common source of pirates for attacking, and can provide good rewards when destroyed.
- Elite Pirates: Elite fleets can sometimes be found moving through systems. They tend to have very high combat strength, but they often drop special rewards when destroyed.
- Revengers: These rare pirates may be dispatched to attack your station if you destroy a very large amount of pirates in a short period of time. They are not particularly strong but drop excellent rewards.
- Plunderers: Plunderers may sometimes appear to attack inactive or very weak stations. They are not strong and any station with a reasonable fleet should be able to fend them off. Keep your station active constantly upgrading buildings and building new ships to avoid them.
- Exiled Pirates: These rarely seen fleets sometimes appear from Legion Missions and can be hunted down to claim rewards.
Most weapons and components added to a ship design require energy to function. Reactor components provide additional energy.
If a design’s energy value is less than 0, it cannot be saved or constructed. For maximum efficiency and firepower, it’s often best to aim to add weapons and components to your designs in a way that gets the energy as close to 0 as possible.
The mass queue feature allows you to queue up ship production in all of your shipyards with just one button press. This feature requires a Month Card to use. Month Cards can be purchased from the store.
Your fleets can be recalled from the middle of a battle. Be aware though, this will cause every ship in the fleet to take a blanket 10% of max health damage. If any individual ships happen to have less than 10% health remaining, they will be destroyed when retreating, and will not drop any debris.
Currently ships that are already built cannot be scrapped or have their designs changed. You can make use of them in combat against strong opponents. You can also recollect the debris they drop from being involved in battles when they are destroyed and use it to build new ships.
When attacking a pirate fleet, the first fleet to engage will take the damage. When attacking Space Stations, the fleets inside will target random fleets of the attackers.
Kraken ships can be unlocked to build for a limited time by participating and winning a Kraken building with your alliance when Kraken Fracture event opens. Look out for it to show up on the right side of the screen every week or two to know when it’s coming up.
Also during the Kraken Fracture event, there will be small Kraken fleets that appear around the galaxy map. These fleets can be found and destroyed, and have a chance to drop Kraken build chance items. These build chance items give you a chance to build a small amount of Kraken ships.
Of course, winning the Kraken buildings in the event is much better as these give you no limit on how many ships you can build during the allowed build time!